![]() Tags can be assigned different values for each node in the User Defined tab of the Object Properties window. Tags are defined inside a path between the brackets. By using property tags in the Mesh file path, the user can specify different mesh files for each instance of the proxy object. Property tags provide a great amount of flexibility with V-Ray Proxy objects by allowing users to template file paths. The file also contains a simplified version of the mesh used for preview purposes in the viewports.Įxample: Template File Paths Using Property Tags In addition, the mesh is preprocessed and subdivided into chunks for easier access. In short, everything that is needed to render the mesh is included in the file. This file contains all geometric information for a mesh such as vertices and face topology as well as texture channels, face material IDs, smoothing groups, and normals. T his works for mesh files which do not originally include animation. If you need to make changes to the mesh, you can import it from the VRayProxy as an Editable Mesh (see the Import section below), edit it and then re-export it and reload it in the VRayProxy. No further modifications to the mesh are expected. It is important to realize that the mesh is in a "ready to render" format. Additional information on creating respective asset files and using them can be found in the Working with vrmesh Files and the Alembic Support pages. vrmesh files and it also directly supports Alembic files. VRayProxy can load meshes, hair and particles data from. Furthermore, V-Ray provides caching of the preview to speed up the viewport performance. This allows rendering scenes with many millions of faces, more than 3ds Max itself can handle. The geometry is not present in the scene, and does not use up any resources, except for the viewport preview. VRayProxy imports a geometry from an external mesh at render time only. This page provides information on V-Ray Proxy Objects. ![]()
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